If you do not understand racism (white supremacy) and how it works, everything else you understand will only confuse you. - Neely Fuller

We need something to clarify everything for us, because we get confused...but if we use the concept of Asili, we will understand that whatever it is they are doing, whatever terms they use, however they come at you, you need to be thinking about what? How is this going to facilitate their power and help them to dominate me? -Marimba Ani

Thursday, February 10, 2022

Civilizations Versus Societies &
Mother May I Versus Simon Says
Unity Consciousness #2653

(9azzzzzx of 11)

1 Corinthians 13:11-12 (KJV): When I was a child, I spake as a child, I understood as a child, I thought as a child: but when I became a man, I put away childish things.
Beyond the veils of the Giri So, Bene So and Bolo So, can be seen that Mother May I is Mother Mayi is Mother Maya.
The Mother tells the child to take either baby steps, steps or giant steps. The child responds by asking, Mother May I? The mother says yes, unless she is Mommie Dearest.
In the variation of the game I remember, the goal is to move closer and closer to the mother, reach the mother and then become the mother. This is exactly the same as what is supposed to be taking place in our understandings as we move closer in uniting more consciousness until we are one and the same again, as we were when we were inside the mother, unseparated, undivided, and one in consciousness regarding the four inseparable aspects of self (knowledge of self and all else).
In the childhood game, the Mother asks us to take a number and type of steps based on the Mother's understanding of where we are, what we need and what we are capable of. Since the Mother Principle wants all of her children to succeed, over the course of a certain number of games with the same players, each child who is patient and persistent in the process of learning, eventually becomes the Mother, encourages and teaches others who have not yet reached the Mother.

In contrast, the game of Simon Says is a psychological warfare game in keeping with the total control obedience allegiance programming endemic to societies. In the variation of the game I remember, the goal of Simon Sez is simply for the entire group to listen to Simon's instructions, no matter how nonsensical, then, everyone, at the same time, do what Simon Says.
Simon can also instruct each person individually.
Anyone who does not do what Simon Says or does something not preceded by “Simon Says” is thrown out, cast aside, laughed at as a loser who is not smart of enough to listen and follow directions. The winner is the last person standing who listens closely to Simon and does what Simon Says and doesn't do anything Simon didn't say do.

In the game of Mother May I, emphasis is on progressing, and not so much on losing, failing or getting kicked out of the game, because everyone is in the game until someone reaches the Mother, then all the remaining players are in the next game, including the previous Mother.
In contrast, the person who is Simon, is chosen undemocratically and the players mostly have no chance of becoming Simon or no expectation of doing so. Players are focused on being better and better at being obedient as they play more games.